One of the most difficult things for a GM to deal with is the divide between a good setting and a difficult system. Depending on your group’s preference, the table can share responsibility for understanding the rules, like having certain players specialize in specific aspects of the game (having a “combat czar” or a “magic czar” for instance) or just voting altogether to do away with chunks of the system that you don’t like. Other times, however, the burden of understanding the system falls squarely on the shoulders of the GM.
The launch of the Fandible Longshot Numenera campaign dominated our April posts, but goofy games and a Rotted Capes player’s guide also ranked among the top five posts in April.
Surviving their encounter with the insect life of the Plains, the travelers continue their journey. Thankfully, all they will have to face next is a lifeform who only wants to be a part of them. Literally. Longshot Episodes
Its a month of Victorian horrors and super heroic apocalyptic antics in this months Podcast Schedule. May 6th & 13th Unhallowed Metropolis We finally return to Victorian sensibilities and zombies in Unhallowed Metropolis. May 20th & 27th Rotted Capes The main “Heroes” of the apocalyptic wasteland return in Rotted Capes.
All it takes is one wrong move to throw all hope of a safe escape overboard. Will they escape the clutches of evil, or meet a watery grave in the thrilling conclusion to SON OF A SHIPWRECK?
As Jeff Goldblum observes in the new Independence Day: Resurgence trailer, aliens (or any other kind of world-ending scenario) “likes to get the landmarks.” Destroying iconic monuments makes for flashy set pieces and gut-wrenching twist endings (I’m looking at you, Planet of the Apes). It’s also an easy shorthand for just how powerful these destructive forces are, as they can destroy in mere moments what it took humans months, or even years, to build. Whether it’s a long-running commentary on the hubris of humanity to try to leave a lasting mark on the planet, or just an illustration of how far special effects have come that there are always new and innovative ways to destroy the Golden Gate Bridge or the Sydney Opera House, I’ll leave that for smarter people to decipher. I’m just here to list my advice for building up (and tearing down) a post apocalyptic city in your role playing game.
Escaping from the Murden village, the travelers continue their journey to Kaspurin while fighting Ancuan’s wild beasts. For one of the travelers, this will be more then a trial of man vs nature. As he will discover a truth that will shatter his very identity.
5 Geeks. One Roundish Table. In this GTRT, we talk about moving the spotlight from overly dramatic players, playing PC’s not in the players manual, and the eternal battle of SciFi vs Fantasy. Plus, a special End of the World GTRT attached at the end for your listening pleasure. Intro Music: Rising to the Challenge…