When your player creates a combat monster PC, what’s a GM to do? Turn the lethality of the game up to 11? Or sit back and watch the player kick some ass as the dice see fit? David gives advice to GMs looking for the right response to specialized characters.
It’s no secret: I love RPGs with a solid historical base. Luckily, I have a group of fellow gamers that indulges me for the most part, even if our historical games come with a liberal sprinkling of fantastical tropes. But whether we’re sitting down for some neo-Victorian Gothic Horror or I’m leading the way through another pulpy romp, nothing gets me excited like some historical accuracy.