Let me get this out in the open before I begin. My history of MMORPGs has stretched back to the start of Everquest. Even then, the only way for me to truly enjoy the game was to roleplay my character – ironically, an ogre known as Barsha Da Barsha. This need to roleplay followed me…
Ever want to write a story where you have complete control? You decide the course for which the characters travel. You have the perfect way for them to solve every challenge! Oh, and let’s not forget about how you’ve perfectly timed the moments for character growth! You practically have the entire story ready to be…
While creating characters with a sense of powerlessness is important in every story, it is especially essential with horror stories. Look at some of the classic horror movies out there. For example, Halloween. Jamie Lee Curtis in the original Halloween is nothing more than the good girl. She isn’t a trained marksmen. She isn’t a helicopter pilot. She isn’t a super genius. She is just the girl next door. And yet, throughout the movie, she becomes more than that. She becomes a fighter, a survivor, and an asskicker. She’s powerless but with her back against the wall, she becomes powerful.
Just because it’s a horror game, doesn’t mean it has to be doom and gloom all the time. From a break in the tension to outright comedy relief, Billy explains how to best make use of different tones in your horror RPG.
In the third part of his series on creating horror stories in RPGs, Billy advises GMs to set aside their ego and letting the characters take center stage.
In the third part of his series on creating horror in games, Billy tells us that moderation is key in all things, but especially when invoking madness.
In the second part of his series on creating horror stories for RPGs, Billy advocates a time honored method for GMs to get new ideas: theft.
Great monsters are key to any successful horror game. Great characters are equally important. But so are setting, theme, and style. Each one must blend into the other in order to keep your game tense, without it falling to overly obtuse and cliche. It isn’t like I haven’t fallen into these traps before when running earlier games and I’ll probably fall into more later on in life, but, there are a few things that people can do to keep from failing when running or creating a horror story. Over the next several weeks, I’ll be sharing some of my tips and tricks for crafting the psychological horror New World of Darkness games featured on the Fandible podcast.