Escaping from the depths of ship, the crew of the Shadow labyrinth decide that taking the ship back is going to take some extreme measures.
With the Capt and Void Master busy with other matters on a neighboring ship, the xenos crew members find themselves bored with nothing to do. Thankfully, a strange signal from the cargo hold will present them with a interesting, and somewhat snarky, package.
The group stumbles upon the camp of Seth the voice and discover that initiation into a group of crazy fanatics requires more than a silly handshake.
Getting ready to sleep off the days events, the group finds itself woken up by the sound of combat. Will these change of events help them reach their goals or will it set them on a new path entirely.
The acolytes of inquisitor Ahmazzi begin there search for a Rogue Psyker in the world of Iocanthas. Will Port Suffering, the only hub civilization on this savage planet, lead them towards there goals or will they be distracted by the attentions of its residents.
In the final part of this session, the crew discovers that Orks can be reasoned with, as long as you speak softly and carry a big stick. If, of course, softly means with massive cannons and big stick means nuclear explosion.
The search for Sanchan continues for the crew of the Shadow Labyrinth. Will they find there way or will some hostile force try to stop them. Considering this is the Warhammer 40k universe, the latter is more than likely.
Part 1 of our first Rogue Trader campaign. A imperial crusade is stuck in an unknown sector of space and the only people who have a chance of surviving are those who try to take what they can. Will this crew find themselves with power beyond their wildest dreams or just find themselves dying horribly. Either way, it will be a fun ride.