While creating characters with a sense of powerlessness is important in every story, it is especially essential with horror stories. Look at some of the classic horror movies out there. For example, Halloween. Jamie Lee Curtis in the original Halloween is nothing more than the good girl. She isn’t a trained marksmen. She isn’t a helicopter pilot. She isn’t a super genius. She is just the girl next door. And yet, throughout the movie, she becomes more than that. She becomes a fighter, a survivor, and an asskicker. She’s powerless but with her back against the wall, she becomes powerful.
Jesus (Arvandus) The first time I knew this group was special was during a zombie game at some random meetup. It was a fairly large group and most wanted to play a certain type of military personnel. One person insisted on a helicopter, because why not. Out of all of them though, there was a…
Just because it’s a horror game, doesn’t mean it has to be doom and gloom all the time. From a break in the tension to outright comedy relief, Billy explains how to best make use of different tones in your horror RPG.
This story takes place after Rogue Trader session 8 The sight is never pleasant. There is no day where I see that the future is going to be fun and joyous. Where children play and music fills the air. The sight, which is thankfully rare, is always of death or of harsh decisions. Of great…
In the third part of his series on creating horror stories in RPGs, Billy advises GMs to set aside their ego and letting the characters take center stage.
Licensed role playing games are perennially popular in the RPG hobby. Looking at the niches they fill in the role playing community, these games have both benefits and drawbacks to their inclusion in your group’s roster.
In the third part of his series on creating horror in games, Billy tells us that moderation is key in all things, but especially when invoking madness.
Voting for the 2012 ENnies has opened! Fandible gives a few endorsements for our favorite role playing games of the year.