Finding herself teleported to a strange vessel, Miral encounters a truly strange new companion. A Numenera Actual Play.
The time of the reaper has come. Will the travelers succeed or become the latest victims of this metallic monster. A Numenera Actual Play.
With a plan in place, the travelers prepare the necessary parts for the final battle. A Numenera Actual Play.
The upcoming threat of the relentless reaper now known, the traveler begin to plan how to stop the unstoppable. A Numenera Actual play.
Surviving combat with a very unlucky group of bandits, the travelers finally arrive at shallmas, city of echoes. A Numenera Actual Play.
Travelling on the road to Shallmas, the Travelers encounter a friendly face and some bandits who are about to have a very bad day. A Numenera Actual Play.
The beast dead, the travelers take a moment to celebrate their victory, not knowing the real enemy would soon rear its childlike head. A Numenera Actual Play.
Safe from the effects of the Mirror Beasts, the companions continue on to Charmonde. Along the way, they encounter a devastated caravan and a lone survivor who may not be in his right mind. A Numenera Actual Play.