The Gassy Gnoll is hosting a blog carnival this month! A variety of RPG bloggers are all asking the question “What’s in your backpack?” Here’s the answers from the Fandible crew. David The matter of my backpack and its contents has not been a subject of discussion until this very moment, but now that I…
Finally arriving on shipwreck bay, our pulp heroes expect to deal with a army of ruthless pirates. Instead, they must fight a more civilized and possibly more dangerous enemy. Will they find a path to victory or will our heroes become victims in THE SHIPWRECK SHUFFLE!!!
The greatest stories stem from the greatest conflicts, both external and internal. Both of these levels are important for giving your RPG character motivation. While the GM generally provides external conflict, it is up to the player to give a character internal conflict during character creation.
After a experience with a monster from their worst nightmares, the three auctioneers are thankful to finally head to the hospital. Its staff more than willing to help them get up, walk about, and die a horrible horrible death.
While creating characters with a sense of powerlessness is important in every story, it is especially essential with horror stories. Look at some of the classic horror movies out there. For example, Halloween. Jamie Lee Curtis in the original Halloween is nothing more than the good girl. She isn’t a trained marksmen. She isn’t a helicopter pilot. She isn’t a super genius. She is just the girl next door. And yet, throughout the movie, she becomes more than that. She becomes a fighter, a survivor, and an asskicker. She’s powerless but with her back against the wall, she becomes powerful.
There is a war for storage and three eccentric auctioneers are willing to do anything for a fantastic deal. Sadly, there is one buyer who doesn’t appreciate getting screwed.
Jesus (Arvandus) The first time I knew this group was special was during a zombie game at some random meetup. It was a fairly large group and most wanted to play a certain type of military personnel. One person insisted on a helicopter, because why not. Out of all of them though, there was a…
Just because it’s a horror game, doesn’t mean it has to be doom and gloom all the time. From a break in the tension to outright comedy relief, Billy explains how to best make use of different tones in your horror RPG.