The acolytes of inquisitor Ahmazzi begin there search for a Rogue Psyker in the world of Iocanthas. Will Port Suffering, the only hub civilization on this savage planet, lead them towards there goals or will they be distracted by the attentions of its residents.
In the final part of this session, the crew discovers that Orks can be reasoned with, as long as you speak softly and carry a big stick. If, of course, softly means with massive cannons and big stick means nuclear explosion.
The search for Sanchan continues for the crew of the Shadow Labyrinth. Will they find there way or will some hostile force try to stop them. Considering this is the Warhammer 40k universe, the latter is more than likely.
Part 1 of our first Rogue Trader campaign. A imperial crusade is stuck in an unknown sector of space and the only people who have a chance of surviving are those who try to take what they can. Will this crew find themselves with power beyond their wildest dreams or just find themselves dying horribly. Either way, it will be a fun ride.
A thank you to our fans, and looking ahead to Warhammer 40K: Rogue Trader.
In the final part of our zombie game, our survivors realize that the news doesn’t always appreciate constructive criticism.
The survivors realize that the greatest enemy is MAN!!!!… Although zombies are still pretty freaky…
As the journey to the fire house continues, one survivor remembers the first rule of Zombieland: Cardio.