Everything Must Go! part 2 of 2

Prepped and ready to go, the team heads to the docks to start their mission. Luckily there are some helpful Lonestar agents who would love to show them the way.

Intro Music: Cyberpunk Underworld by Futant

Shadowrun Episodes

Other Games


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10 comments on “Shadowrun: Prime part 2 of 2

  1. Jay says:

    It seems to be down.

  2. Arvandus says:

    I fixed the issue but for some reason it is taking a awhile for the effect to hit everybody. All I can suggest is to try again later. Sorry for the inconvenience man.

  3. foxbear says:

    hey fandible, i’ve been trying to play/download the podcast for a while and when I try to download it keeps saying stuff about a DNS server being down…should I get my computer looked at?

  4. Arvandus says:

    Hey Guys,
    Apparently allot of people are having that problem. Funny thing is it seems to work fine for us in NYC and according to the downloads statistics other places are downloading it as well. I am going to email my web-host provider and see what the heck is going on.

  5. Jay says:

    OK it seems to be downloading now.

  6. Jay says:

    Still not working well but got the file after 3 failed attempts today.

  7. Arvandus says:

    Really sorry about that man. Tried to contact my web-host but still havent gotten a reply. I am kinda hoping there dealing with a warp daemon or something over there. otherwise I may have to consider switching providers at some point.

  8. Pencil-Monkey says:

    Have you GMed Shadowrun before, David? Even though there were occasional rules clarification peccadilloes and snags in the game play, the overall impression was very favorable, great game.
    Particularly loved the mermaids (“Why did it have to be mermaids?!”), and Daniel’s sheer unadulterated glee when he discovered his character’s l33t gun kata sk1llz, was a-DO-rable. 😀
    Minor correction: Daniel, when you calculated how many bullets you’d have left after a full round of shooting, you ended up with 2, yeah?
    But if each gun holds an 8 bullet clip, and you can shoot 12 (!) times per full combat round, you’d have 4 bullets left. Assuming your character did nothing but shoot and reload, your actions would look like this:

    Round 1 – action 1: Shoot four times. (12 ammo left)

    1-2: Shoot four times. (8 ammo left)

    1-3: Shoot four times. (4 ammo left)

    Round 2 – action 1: Shoot four times. (Click! Click!)

    2-2: Reload left gun.

    2-3: Reload right gun. (All guns are the right guns!)

    Aaand then, in round three, the pyroclastic hail of explosive bullets starts over. >:-D

  9. crawlkill says:

    this was so much fun! OHmygod. I think I posted on the first half that I’m iffy on Shadowrun in general, but oh man. that’s just because I think of it as being a kind of nerd pastiche. have your elf and eat it too, y’know. but that the whole premise here was a parody of real life, that it was so surreal the whole way through…oh man. I absolutely loved this and would love to hear more.

  10. FandibleDave says:

    @Pencil-Monkey: Though I haven’t run a Shadowrun game in years, I think I can safely say that the setting is “my jam”. The rules, however, have gathered dust in my brain so missteps were inevitable. (I completely ignored the Defense rating of characters for resolving combat roles, for instance.) Considering the litany of systems that I have learned since becoming part of Fandible (along with the fact I decided to run a Shadowrun game two hours before we recorded) I think it went fairly smoothly! The joy on everyone’s face (Daniel included) when they got to role some absurd mount of dice was the healing that needed to happen after “99 Problems” had left it’s mark. Also, mermaids.

    @Crawkill: The setting for Shadowrun is one of my all-time favorites. I have talked at length to Fandible about my love of cyberpunk books, film, games and comics and have always loved Shadowrun for the dystopian parody it can present. Glad you liked it!

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