game reflection

Hiding your GMing Addiction

Jesus discusses hiding the thirst for power prevalent in all Game Masters.

Read More

Fandible Interview: Dave Simpson and Matthias Bonnici, Rampaging Jotun

Dan took a few minutes at Maelstrom to talk with Dave Simpson and Matthias Bonnici, creators of the soon to be kick-starting boardgame Rampaging Jotunn.  

Read More

Game Designer Notes: Alan Bahr of Planet Mercenary: The Roleplaying Game

Alan Bahr, designer and developer of Planet Mercenary: The Roleplaying Game, stops by Fandible to discuss our recent playtest of the game. Thankfully he didn’t run away screaming, and we both learned a lot about the game through the experience!

Read More

A Gaming Year in Review – and Looking Ahead to 2015!

Around this time last year, in one of our occasional attempts to get organized, we sat down and made a giant list of all the games we wanted to play in 2014. It was a massive list of 25 games – basically enough to have every weekend in 2014 planned before we rolled a single…

Read More

The Setting of Flesh and Chitin

“Flesh and Chitin” was released last week and many of you (okay, two) asked for a setting write up. Well, don’t let it be said I’m not a generous man. Here is a quick write up on the setting about everyone’s favorite Bug-pocalypse.

Read More

How to Build a Superhero

Ever wish you could be a superhero? We don’t have irradiated spiders or super soldier serum, but we do have three easy to play tips for creating the perfect superhero persona in your favorite supers RPG.

Read More

Why I love The Strange

This past weekend, I ran a session with Daniel and David for the podcast in the world of The Strange. David was a sentient crow looking to strike it big in his town tree of Crow Hollow, and Daniel was his human partner just trying to make a quick buck. While running the game, I…

Read More

Crafting Canon: The First Female Space Marine

I have always been a fan of Warhammer 40k and like many fans, I had mental images growing up of Space Marines bashing alien skulls. At least, that was the image the Games Workshop marketing department seemed to plaster across every store window. Big guys clad in advanced-yet-archaic armour staring down at you with a…

Read More