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Fandible Actual Play Podcast

Fandible Actual Play Podcast

An RPG actual play podcast, with geek and pop culture commentary

Unhallowed Metropolis Ep 2: Whipping Tom part 1 of 2

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March 9, 2012 by Podcast 5 Comments

In the middle of an animate outbreak with a deathwatch purge on the horizon, these members of Neo-victorian Society must find a way to escape. Will they survive, or will the dark streets of London consume them as it has consumed so many others.

Unhallowed Metropolis Episodes

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Comments

  1. 3rik

    March 17, 2012 at 9:56 am

    Great game! Looking forward to listening to part two.

    I picked up the book and have been enjoying reading through the setting information but the system looks rather fiddly for my taste. I’m thining of using a more cinematic and straight-forward rules set for it.

    What are your thoughts on the system, apart from its deadliness? You do at times also seem to struggle with its fiddly bits.

  2. Barsher Da Barsher

    March 17, 2012 at 12:36 pm

    I think the core idea of the game is pretty okay. However, it does get a touch complicated at times and convoluted. So, yes, I feel that in order to really enjoy the game, some home brewing is necessary.

    Setting – A+
    System – B-/A+

  3. 3rik

    March 17, 2012 at 5:16 pm

    Do you feel that the deadliness of the system is helpful in conveying the setting as intended? I’m not sure but I feel like this setting would come across just as well when using a system with physics-defying cinematic combat moves and even a fate/bennie/hero/drama point mechanic.

  4. Arvandus

    March 18, 2012 at 9:38 pm

    Honestly, I believe it does. I always like the idea that death is around every corner from one simple mistake. Then again, I also like warhammer 40k and the cthulu mythos, so maybe I’m just a dark and disturbed person :).
    In this system, the more you try to be a hero, the greater potential to become corrupted by the use of second chances and devils bargains you use to try to survive it. With death always a constant companion, it’s always possible for your character to always sacrifice a bit of himself to survive in this hellish world.
    I do plan to make this a long term game, but I also acknowledge that some of these characters may reach a point where, whether thru drug addiction or mutation or other means, they aren’t worth saving. And, because I think it fits in the setting, I cant guarantee they will die heroically. Truth be told, one of them may die in a ditch somewhere, their goals discarded and their whereabouts unknown. A nice Greek tragedy waiting to happen. I CANT WAIT!!!!!

  5. 3rik

    March 19, 2012 at 6:43 am

    Well, of course it would make for a completely different experience with a cinematic non-lethal system. I just think it wouldn’t be any less enjoyable.
    I do love Call of Cthulhu and its deadliness never bothered me, but that setting has more ways of avoiding straight-on confrontations by simply being cautious.

    If you like dark and disturbed you must check out KULT.

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